In late 2003, I was brought to Epic along with Dave Hagewood to develop Onslaught for Unreal Tournament 2004. It was my responsibility to design, model, texture and animate (where needed) the vehicles and weapons specific to Onslaught.
Following my time at Epic, I went to Red Storm (also in North Carolina) and worked with them making various items and eventually worked to retrofit single player levels to multiplayer.
After Red Storm, I worked as a freelancer for several years, working on various projects. Eventually I was picked up by Artificial Studios (which became Ignition Entertainment) in Gainesville, Florida, and worked with them for two years on a UE3-powered project.
Here are several things made for them: (click on image to view fullsize)
Our first rendition of a multiple-projectile rocket launcher...
The first iteration of the main battle tank...
The Razor Launcher, cobbled-together from industrial assembly line parts...
The X-ray gun, which could see through nearby objects and fire at enemies behind them...
The first pass at a flying Gunbot...
...and a second pass at the Gunbot, after a new Art Director came aboard. All the designs to this point were my concepts/models/textures. Hereafter, the concepts came from JP Targete.
An attack VTOL craft...
And the mech, which was an endoskeleton for a 'collossus' statue the player would fight, then ultimately reveal this second stage which had to be defeated.
A few test renders of environments follow, based on a concept I was given. Modeled low rez and high rez, created normal/diffuse/spec and rendered in basic Mental Ray to simulate what UE4, Unity 5 and CryEngine can do in real-time.
A few high rez models...(not my concept, just my models)
An assault vehicle for the same game...
A selection of finished models on a personal game project...
Older things I modeled and textured when I worked on UT2004...
Some off-hours work...
A 360 render of a Balrog I made awhile back...
My vision of Morgoth, from Lord of the Rings...
Just a random image, made around the time I was wrapping work up at Epic...
More concepts for a game idea Dave Hagewood was working on...
And a magma-formed character from the same game idea...
And last, is my rendition of Michelangelo's La Pieta statue in St. Peter's Basilica...